Patch Notes 8-27

Maintenance

The Update That Added Player Commands 

GameServerApp Integration 

  • Added GameServerApp integration as the frontend notification layer for player commands. 
  • Moved command processing and reliability-critical functionality to the local cluster manager rather than depending on GameServerApp for backend execution. 

Player Command System 

  • Added a new layer of in-game player commands. 
  • Added !maps support through GameServerApp. 
  • Updated the player greeting to direct players toward available commands.
  • Removed redundant map-opening notifications previously sent by the cluster manager.
  • Shortened map startup broadcasts to messages such as:
    • SERVER: Opening The Center.
  • Retained cluster-wide broadcasts so all connected players could see when a requested map opened.
  • Added support for the configured rotating-map identifiers.

Information Commands

  • Added !boon to display the currently active boon or boons.
  • Added !lvl to display the currently active dinosaur level configuration.
  • Connected information responses to character-specific GameServerApp notifications.
  • Added chat parsing for player command detection.
  • Integrated the existing information-hook mappings.

Player Teleport Commands

  • Added player teleport commands to teleport to terminals and transfer between servers without requiring Awesome Teleporters.
  • Added a five-minute teleport cooldown notification .
  • Added player feedback for rejected teleport attempts using notifications .
  • Added a 60-second teleport warning notification.
  • Added a final notification when teleportation occurred.

Added the following commands:

  • !red — teleported the player to the Red Obelisk.
  • !blue — teleported the player to the Blue Obelisk.
  • !green — teleported the player to the Green Obelisk.
  • Integrated the tested teleport destinations for supported maps.
  • Used the established absolute terminal and obelisk locations where required, each tested by hand, for every map.
  • Preserved the supplied reference configuration rather than modifying it directly.

Update Watcher

  • Updated the server update watcher check for updates to the server every 10 minutes.

Backup System

  • Added automatic save backups during server restarts.
  • Configured to preserve every backup daily.

Maintenance System

  • Fixed the Begin Maintenance workflow after it previously stopped all servers without completing the requested maintenance sequence.
  • Restored the intended maintenance behavior.
  • Kept server shutdown, startup, map loading, and cluster joining as separate operations rather than hiding failures behind combined wait periods.
  • Ensured the maintenance workflow could open the required server, load the correct map, and return it to the cluster.

Cluster Controller

  • Integrated the new Cluster Controller frontend, allowing for much easier maintenance, and hotfixes.
  • Expanded far beyond server start and stop controls.
  • Separately validated functionality that was not shared between servers.

Club Ark WebUI

  • Automated distribution of the Club Ark WebUI2 configuration to the rest of the cluster.
  • Removed the need to manually copy the Club Ark WebUI configuration after changes.
  • Ensured applicable servers received the current Club Ark WebUI2 version automatically.

Looking ahead

  • Future updates will be focused on expanding the cluster using another computer.
  • This will allow for more maps to be open concurrently, and rollout is expected start in the coming days.
  • Planned changes are distributing maps for rotation, so that all maps have more uptime.
  • Dedicating another story map for 24/7 uptime.
  • Adding something special alongside PVP that is only opened via request. 

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